Hit: 15 (2d8 + 6) bludgeoning damage.Frightful Presence. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.Bite. The dragon can use its Frightful Presence. If the dragon fails a saving throw, it can choose to succeed instead. The dragon can breathe air and water.Legendary Resistance (3/Day). "Senses": "Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21 ", Melee Weapon Attack: +2 to hit, reach 5 ft., one target. The acolyte has following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (3 slots): bless, cure wounds, sanctuary ", Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). "Languages": "Any one language (usually Common) ", One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. The aboleth makes a Wisdom (Perception) check. The aboleth regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. "Legendary Actions": "The aboleth can take 3 legendary actions, choosing from the options below. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.", Whenever the charmed target takes damage, the target can repeat the saving throw. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The aboleth targets one creature it can see within 30 feet of it. Melee Weapon Attack: +9 to hit, reach 10 ft. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. The disease has no effect for 1 minute and can be removed by any magic that cures disease. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. The aboleth makes three tentacle attacks. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature. The diseased creature can breathe only underwater. On a failure, the creature is diseased for 1d4 hours. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. While underwater, the aboleth is surrounded by transformative mucus. "Languages": "Deep Speech, Telepathy 120 ft. "Senses": "Darkvision 120 ft., Passive Perception 20 ", "Skills": "History +12, Perception +10 ", "meta": "Large aberration, lawful evil ",
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