![]() That’s not to say they’re bad - though passthrough (a video feed of the real world used for mixed-reality experiences) is much grainier than I’d like - there’s just very little software that uses these tools to the full. ![]() Unfortunately, these features are something of a novelty rather than feeling fleshed out. ![]() Just don’t expect it to get labor-intensive software such as video editing or the like - the Quest Pro specs aren’t really built to handle those kinds of activities so they aren’t available natively and likely never will be.īack when the Meta Quest Pro was unveiled, Meta keenly promoted full-color mixed reality, eye-tracking, and face-tracking as what made this a next-generation VR gadget - and the reason why this headset deserved its premium price. Sometime in the near future Meta’s platform will get a massive boost from Microsoft when its Office apps (Word, Powerpoint, Excel, etc) get Quest-compatible versions so you can work in VR with simply your headset. When it comes to native productivity-focused apps, however, the Meta Quest Pro is something of a letdown, even if Horizon Workrooms will let you bring your Mac into VR so you can use its software on three massive virtual displays while kicking back in your VR home office. And that’s just the start of what the Quest platform has to offer. Need to unwind after a busy day? You can’t beat a round of Walkabout Mini Golf. Looking for an adventure? The Light Brigade and Resident Evil 4 VR are an absolute blast. Want to get active? Try Supernatural or Beat Saber and let music fuel your fitness routine. While some excellent virtual reality experiences are exclusive to PC and console VR setups - the likes of Half-Life Alyx and Horizon Call of the Mountain - the Quest store has something to scratch every VR itch. Simply put, Meta’s VR headsets offer the best selection of games and apps of any standalone VR headset. ![]() When you're using the Quest Pro for mixed reality this design feature is awesome, - I found it really helps to sell the experiences that blend the real and virtual worlds - but for virtual reality, this constant reminder that you haven’t really left your living room (or wherever you choose to play VR) can be immersion breaking. Instead, there’s a gap underneath and to the sides of the headset so you can always see the real world. Just don’t try wearing it all day I did and it does get pretty uncomfortable around the three-to-four-hour mark.Īnother change the Quest Pro makes to the Quest 2’s more traditional headset design is that it doesn’t create a seal around your eyes. I found that this means that even though the headset is heavier than the Quest 2 - weighing 722g instead of 503g - the Pro is more comfortable to wear for longer periods of time. ![]() The Quest Pro has moved its battery from this front box to the back of its plastic strap - using it to counteract the weight of the displays, processors, and cameras that are still on your face. Many VR headsets house all of their components in a single box that sits over your eyes making them front-heavy and somewhat uncomfortable. This is twice as much RAM as is found in the Quest 2, and the XR2+ processor boasts twice as much power as the regular XR2 chip which is found in rivals like the HTC Vive XR Elite.įrom a design perspective, the Quest Pro excels due to its cleverly counterbalanced weight distribution. The Meta Quest Pro only comes in a single configuration, which offers 12GB of RAM, a Snapdragon XR2+ chip, and 256GB of storage. Display: Two mini-LED panels, 1800 x 1920 pixels, 90Hz refresh rate ![]()
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